public class MultiTextUI extends TextUI
TextUI
s.
This file was automatically generated by AutoMulti.
Modifier and Type | Field and Description |
---|---|
protected Vector |
uis
The vector containing the real UIs.
|
Constructor and Description |
---|
MultiTextUI() |
Modifier and Type | Method and Description |
---|---|
boolean |
contains(JComponent a,
int b,
int c)
Invokes the
contains method on each UI handled by this object. |
static ComponentUI |
createUI(JComponent a)
Returns a multiplexing UI instance if any of the auxiliary
LookAndFeel s supports this UI. |
void |
damageRange(JTextComponent a,
int b,
int c)
Invokes the
damageRange method on each UI handled by this object. |
void |
damageRange(JTextComponent a,
int b,
int c,
Position.Bias d,
Position.Bias e)
Invokes the
damageRange method on each UI handled by this object. |
Accessible |
getAccessibleChild(JComponent a,
int b)
Invokes the
getAccessibleChild method on each UI handled by this object. |
int |
getAccessibleChildrenCount(JComponent a)
Invokes the
getAccessibleChildrenCount method on each UI handled by this object. |
EditorKit |
getEditorKit(JTextComponent a)
Invokes the
getEditorKit method on each UI handled by this object. |
Dimension |
getMaximumSize(JComponent a)
Invokes the
getMaximumSize method on each UI handled by this object. |
Dimension |
getMinimumSize(JComponent a)
Invokes the
getMinimumSize method on each UI handled by this object. |
int |
getNextVisualPositionFrom(JTextComponent a,
int b,
Position.Bias c,
int d,
Position.Bias[] e)
Invokes the
getNextVisualPositionFrom method on each UI handled by this object. |
Dimension |
getPreferredSize(JComponent a)
Invokes the
getPreferredSize method on each UI handled by this object. |
View |
getRootView(JTextComponent a)
Invokes the
getRootView method on each UI handled by this object. |
String |
getToolTipText(JTextComponent a,
Point b)
Invokes the
getToolTipText method on each UI handled by this object. |
ComponentUI[] |
getUIs()
Returns the list of UIs associated with this multiplexing UI.
|
void |
installUI(JComponent a)
Invokes the
installUI method on each UI handled by this object. |
Rectangle |
modelToView(JTextComponent a,
int b)
Invokes the
modelToView method on each UI handled by this object. |
Rectangle |
modelToView(JTextComponent a,
int b,
Position.Bias c)
Invokes the
modelToView method on each UI handled by this object. |
void |
paint(Graphics a,
JComponent b)
Invokes the
paint method on each UI handled by this object. |
void |
uninstallUI(JComponent a)
Invokes the
uninstallUI method on each UI handled by this object. |
void |
update(Graphics a,
JComponent b)
Invokes the
update method on each UI handled by this object. |
int |
viewToModel(JTextComponent a,
Point b)
Invokes the
viewToModel method on each UI handled by this object. |
int |
viewToModel(JTextComponent a,
Point b,
Position.Bias[] c)
Invokes the
viewToModel method on each UI handled by this object. |
getBaseline, getBaselineResizeBehavior
protected Vector uis
createUI
, and can be obtained by calling
the getUIs
method. The first element is guaranteed to be the real UI
obtained from the default look and feel.public ComponentUI[] getUIs()
public String getToolTipText(JTextComponent a, Point b)
getToolTipText
method on each UI handled by this object.getToolTipText
in class TextUI
LookAndFeel
JTextComponent.getToolTipText(java.awt.event.MouseEvent)
public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException
modelToView
method on each UI handled by this object.modelToView
in class TextUI
b
- the local location in the model to translate >= 0LookAndFeel
BadLocationException
- if the given position does not
represent a valid location in the associated documentpublic Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException
modelToView
method on each UI handled by this object.modelToView
in class TextUI
b
- the local location in the model to translate >= 0LookAndFeel
BadLocationException
- if the given position does not
represent a valid location in the associated documentpublic int viewToModel(JTextComponent a, Point b)
viewToModel
method on each UI handled by this object.viewToModel
in class TextUI
b
- the location in the view to translate. This
should be in the same coordinate system as the mouse
events.LookAndFeel
public int viewToModel(JTextComponent a, Point b, Position.Bias[] c)
viewToModel
method on each UI handled by this object.viewToModel
in class TextUI
b
- the location in the view to translate.
This should be in the same coordinate system
as the mouse events.c
- filled in by this method to indicate whether
the point given is closer to the previous or the next
character in the modelLookAndFeel
public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException
getNextVisualPositionFrom
method on each UI handled by this object.getNextVisualPositionFrom
in class TextUI
a
- the text component for which this UI is installedb
- the position to convert >= 0c
- the bias for the positiond
- the direction from the current position that can
be thought of as the arrow keys typically found on a keyboard.
This may be SwingConstants.WEST, SwingConstants.EAST,
SwingConstants.NORTH, or SwingConstants.SOUTHe
- an array to contain the bias for the returned positionLookAndFeel
BadLocationException
public void damageRange(JTextComponent a, int b, int c)
damageRange
method on each UI handled by this object.damageRange
in class TextUI
b
- the beginning of the range >= 0c
- the end of the range >= p0public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e)
damageRange
method on each UI handled by this object.damageRange
in class TextUI
b
- the beginning of the range >= 0c
- the end of the range >= p0public EditorKit getEditorKit(JTextComponent a)
getEditorKit
method on each UI handled by this object.getEditorKit
in class TextUI
LookAndFeel
public View getRootView(JTextComponent a)
getRootView
method on each UI handled by this object.getRootView
in class TextUI
LookAndFeel
public boolean contains(JComponent a, int b, int c)
contains
method on each UI handled by this object.contains
in class ComponentUI
a
- the component where the x,y location is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsb
- the x coordinate of the pointc
- the y coordinate of the pointLookAndFeel
JComponent.contains(int, int)
,
Component.contains(int, int)
public void update(Graphics a, JComponent b)
update
method on each UI handled by this object.update
in class ComponentUI
a
- the Graphics
context in which to paintb
- the component being painted;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsComponentUI.paint(java.awt.Graphics, javax.swing.JComponent)
,
JComponent.paintComponent(java.awt.Graphics)
public static ComponentUI createUI(JComponent a)
LookAndFeel
s supports this UI. Otherwise, just returns the
UI object obtained from the default LookAndFeel
.public void installUI(JComponent a)
installUI
method on each UI handled by this object.installUI
in class ComponentUI
a
- the component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent)
,
JComponent.setUI(javax.swing.plaf.ComponentUI)
,
JComponent.updateUI()
public void uninstallUI(JComponent a)
uninstallUI
method on each UI handled by this object.uninstallUI
in class ComponentUI
a
- the component from which this UI delegate is being removed;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsComponentUI.installUI(javax.swing.JComponent)
,
JComponent.updateUI()
public void paint(Graphics a, JComponent b)
paint
method on each UI handled by this object.paint
in class ComponentUI
a
- the Graphics
context in which to paintb
- the component being painted;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsComponentUI.update(java.awt.Graphics, javax.swing.JComponent)
public Dimension getPreferredSize(JComponent a)
getPreferredSize
method on each UI handled by this object.getPreferredSize
in class ComponentUI
a
- the component whose preferred size is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsLookAndFeel
JComponent.getPreferredSize()
,
LayoutManager.preferredLayoutSize(java.awt.Container)
public Dimension getMinimumSize(JComponent a)
getMinimumSize
method on each UI handled by this object.getMinimumSize
in class ComponentUI
a
- the component whose minimum size is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsLookAndFeel
JComponent.getMinimumSize()
,
LayoutManager.minimumLayoutSize(java.awt.Container)
,
ComponentUI.getPreferredSize(javax.swing.JComponent)
public Dimension getMaximumSize(JComponent a)
getMaximumSize
method on each UI handled by this object.getMaximumSize
in class ComponentUI
a
- the component whose maximum size is being queried;
this argument is often ignored,
but might be used if the UI object is stateless
and shared by multiple componentsLookAndFeel
JComponent.getMaximumSize()
,
LayoutManager2.maximumLayoutSize(java.awt.Container)
public int getAccessibleChildrenCount(JComponent a)
getAccessibleChildrenCount
method on each UI handled by this object.getAccessibleChildrenCount
in class ComponentUI
LookAndFeel
ComponentUI.getAccessibleChild(javax.swing.JComponent, int)
public Accessible getAccessibleChild(JComponent a, int b)
getAccessibleChild
method on each UI handled by this object.getAccessibleChild
in class ComponentUI
b
- zero-based index of childLookAndFeel
ComponentUI.getAccessibleChildrenCount(javax.swing.JComponent)
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