ReverbType
class provides methods for accessing various
reverberation settings to be applied to an audio signal.
Reverberation simulates the reflection of sound off of the walls, ceiling, and floor of a room. Depending on the size of the room, and how absorbent or reflective the materials in the room's surfaces are, the sound might bounce around for a long time before dying away.
The reverberation parameters provided by ReverbType
consist of the
delay time and intensity of early reflections, the delay time and intensity
of late reflections, and an overall decay time. Early reflections are the
initial individual low-order reflections of the direct signal off the
surfaces in the room. The late reflections are the dense, high-order
reflections that characterize the room's reverberation. The delay times for
the start of these two reflection types give the listener a sense of the
overall size and complexity of the room's shape and contents. The larger the
room, the longer the reflection delay times. The early and late reflections'
intensities define the gain (in decibels) of the reflected signals as
compared to the direct signal. These intensities give the listener an
impression of the absorptive nature of the surfaces and objects in the room.
The decay time defines how long the reverberation takes to exponentially
decay until it is no longer perceptible ("effective zero"). The larger and
less absorbent the surfaces, the longer the decay time.
The set of parameters defined here may not include all aspects of reverberation as specified by some systems. For example, the Midi Manufacturer's Association (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a 3-D Working Group that has defined a Level 2 Spec (I3DL2). I3DL2 supports filtering of reverberation and control of reverb density. These properties are not included in the JavaSound 1.0 definition of a reverb control. In such a case, the implementing system should either extend the defined reverb control to include additional parameters, or else interpret the system's additional capabilities in a way that fits the model described here.
If implementing JavaSound on a I3DL2-compliant device:
- Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
- Density parameters are set to midway between minimum and maximum
The following table shows what parameter values an implementation might use for a representative set of reverberation settings.
Type | Decay Time (ms) | Late Intensity (dB) | Late Delay (ms) | Early Intensity (dB) | Early Delay(ms) |
---|---|---|---|---|---|
Cavern | 2250 | -2.0 | 41.3 | -1.4 | 10.3 |
Dungeon | 1600 | -1.0 | 10.3 | -0.7 | 2.6 |
Garage | 900 | -6.0 | 14.7 | -4.0 | 3.9 |
Acoustic Lab | 280 | -3.0 | 8.0 | -2.0 | 2.0 |
Closet | 150 | -10.0 | 2.5 | -7.0 | 0.6 |
- Since:
- 1.3
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Constructor Summary
ModifierConstructorDescriptionprotected
ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime)
Constructs a new reverb type that has the specified reverberation parameter values. -
Method Summary
Modifier and TypeMethodDescriptionboolean
Indicates whether the specified object is equal to this reverb type, returningtrue
if the objects are the same.int
Obtains the decay time, which is the amount of time over which the late reflections attenuate to effective zero.int
Returns the early reflection delay time in microseconds.float
Returns the early reflection intensity in decibels.int
Returns the late reflection delay time in microseconds.float
Returns the late reflection intensity in decibels.getName()
Obtains the name of this reverb type.int
hashCode()
Returns a hash code value for this reverb type.toString()
Returns a string representation of the reverb type, including its name and its parameter settings.
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Constructor Details
-
ReverbType
protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime)Constructs a new reverb type that has the specified reverberation parameter values.- Parameters:
name
- the name of the new reverb type, or a zero-lengthString
earlyReflectionDelay
- the new type's early reflection delay time in microsecondsearlyReflectionIntensity
- the new type's early reflection intensity in dBlateReflectionDelay
- the new type's late reflection delay time in microsecondslateReflectionIntensity
- the new type's late reflection intensity in dBdecayTime
- the new type's decay time in microseconds
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Method Details
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getName
Obtains the name of this reverb type.- Returns:
- the name of this reverb type
- Since:
- 1.5
-
getEarlyReflectionDelay
public final int getEarlyReflectionDelay()Returns the early reflection delay time in microseconds. This is the amount of time between when the direct signal is heard and when the first early reflections are heard.- Returns:
- early reflection delay time for this reverb type, in microseconds
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getEarlyReflectionIntensity
public final float getEarlyReflectionIntensity()Returns the early reflection intensity in decibels. This is the amplitude attenuation of the first early reflections relative to the direct signal.- Returns:
- early reflection intensity for this reverb type, in dB
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getLateReflectionDelay
public final int getLateReflectionDelay()Returns the late reflection delay time in microseconds. This is the amount of time between when the first early reflections are heard and when the first late reflections are heard.- Returns:
- late reflection delay time for this reverb type, in microseconds
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getLateReflectionIntensity
public final float getLateReflectionIntensity()Returns the late reflection intensity in decibels. This is the amplitude attenuation of the first late reflections relative to the direct signal.- Returns:
- late reflection intensity for this reverb type, in dB
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getDecayTime
public final int getDecayTime()Obtains the decay time, which is the amount of time over which the late reflections attenuate to effective zero. The effective zero value is implementation-dependent.- Returns:
- the decay time of the late reflections, in microseconds
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equals
Indicates whether the specified object is equal to this reverb type, returningtrue
if the objects are the same.- Overrides:
equals
in classObject
- Parameters:
obj
- the reference object with which to compare- Returns:
true
if the specified object is equal to this reverb type;false
otherwise- See Also:
Object.hashCode()
,HashMap
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hashCode
public final int hashCode()Returns a hash code value for this reverb type.- Overrides:
hashCode
in classObject
- Returns:
- a hash code value for this reverb type
- See Also:
Object.equals(java.lang.Object)
,System.identityHashCode(java.lang.Object)
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toString
Returns a string representation of the reverb type, including its name and its parameter settings. The exact contents of the string may vary between implementations of Java Sound.
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